- Price…Jupiter
- 24h…Price change
- Market cap…Supply × price
- Liquidity…In the pool
Chart
Open on DEX Screener ↗What $CLASH is for
- Settling. Positions on ClashPicks settle in $CLASH, SOL or USDC.
- Scoring. Holding it counts toward your Clash Score, and on this pad that score weights your share of every holder reward.
- Boosting tokens. Spend $CLASH to boost a token’s visibility on ClashPad. Open a coin and choose Boost.
- Buying back. Three quarters of the pad's share of pool trading fees from coins launched at the 2% fee is set aside to buy it on the open market (half while a new pool is still charging its opening fee, its first three minutes), and half on coins launched before the fee went to 2%.
- Nothing else. It is a community token. It carries no claim on revenue, no vote and no promise.
One account, four products, one token.
Clash Project is the ecosystem this pad belongs to. One AskClash login carries you across all four products, and Clash Project keeps a single running Clash Score for everything you do in them — the same score this pad weights every holder reward by.
Market, news and sports intelligence, and the account you log in with.
askclash.ai ↗ ClashPicksPrediction markets on Solana, settling in $CLASH, SOL or USDC.
clashpicks.com ↗ Clash ProjectThe games, the tournaments and the Clash Score ledger itself.
clashproject.ai ↗ ClashPadCoins that pay their holders SOL from every transfer. You are here.
Browse coins →How ClashPad supports $CLASH.
Every coin launched here trades in its own pool, and the pad claims a share of that pool's trading fee. Of what it claims from coins launched at the 2% fee, 75% is set aside to buy $CLASH on the open market (half while a new pool is still charging its opening fee, its first three minutes), and half on coins launched before the fee went to 2%; the rest goes to the treasury. More coins and more trading means more set aside, and nobody has to remember to do it.
The buyback is not a holder reward. Holder rewards come out of each coin's own transfer fee and are paid to that coin's holders in SOL — accounted for on the Rewards page, not here. Part of the pad's own share of that fee goes to the buyback too; the holders' share never does.
The buyback
Scheduled checksNext check …
The pad checks the allocation on its own schedule. A purchase depends on the available balance, venue liquidity and price-impact limits.
- Allocated · includes submitted buys
- —
- Spent so far
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- $CLASH bought
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How fees work
The transfer fee is the coin's own: 1%, 3% or 5% of every transfer, withheld by the mint. 80% of it is paid to that coin's holders in SOL and the pad keeps 20%.
The pool trading fee feeds $CLASH. Meteora keeps 20% of it and the pad claims the other 80% — of whatever the pool is charging at the time, which settles at 2% of a trade once the opening window has passed. Of what the pad claims, 75% is set aside for $CLASH and 25% goes to the treasury. While a new pool is still charging its opening fee, the pad's claims from it split 50% to $CLASH and 50% to the treasury instead. Coins launched before the pool fee went to 2% keep the 1% fee they opened with, split half and half, because a pool’s fee cannot be changed once it opens.
Buying $CLASH changes no holder's reward weight; that is the Clash Score's job. The fees in full · How Clash Score is earned ↗
What the pad earned, and where it went.
The pad's own record, not a promise: every fee it claimed from a coin's pool, and every SOL it spent — on $CLASH, on the treasury, and on creators whose coins carry a cut. The transfer fee is accounted for separately, on the Rewards page and on each coin's page; the pad's own share of it is counted in the revenue total below, and the part of that share that buys $CLASH is in the buyback figures and the daily chart.
Reading the pad's revenue record…
- Claimed…Pool fees paid to the pad
- $CLASH buyback…Spent buying $CLASH
- Treasury…Sent to the treasury
- Creators…Paid to coin creators
By day
UTC daysView transaction history
Recent claims
Newest firstRecent spends
Newest firstpCLASH, and what it buys here.
pCLASH is points, not a token. It is never sold and cannot be bought. You earn it by taking part across the Clash ecosystem, and on this pad it pays for a thumbs up on a coin: one per coin, from your account rather than from a wallet.
Connecting your account
Sign in with AskClash on the account page to use your available pCLASH. Give a coin a thumbs up and confirm the cost in ClashPad. No separate product sign-in or connected wallet is required.